btard.blogg.se

Command and conquer generals zero hour shockwave maps
Command and conquer generals zero hour shockwave maps











command and conquer generals zero hour shockwave maps

extend firestorm logic such that different units can contribute, i.e., Inferno Cannon & MiG firing at the same spot create a firestorm Alexander's Aurora & Tomahawk create plasma storm, etc. accentuate themes, i.e., Demo General shells deal marginally more damage to structures Laser General kinetic force Airforce airburst delivery system Tank General facile long range units etc. resolve bugs such as air units reloading mid-air, Combat Bike not selecting to occupant upon evacuating, etc. More consistent hotkeys & resolve conflicting ones Allow more playstyles & build orders such as viable early GLA airfield, USA airforce & infantry variety, Tier 2 aircraft, and amphibious units. optimize SFX, especially smoke-puff rocket trails & remove gore re-script AI for Skirmish & General Challenge to be more challenging balance the three new generals & other things in general further Other things are scenario maps & General Challenge refined AI & voice line conditions. The fan patch aims at tuning down SFX & sci-fi\futuristic concepts the mod had introduced and at giving the player more options & playstyles such as GLA Air, Kwai ranged support units, 2nd class artillery per faction w\ limited RoF, etc. An extension of the Shockwave mod that balances things further & adds to the mod.













Command and conquer generals zero hour shockwave maps